If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Excalibur II's first ability triggers only once
These boxes typically include nine Play Boosters and one Collector Booster each - the FF version is likely to be no different
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FINAL FANTASY X-THEMED DECKBattle your friends with FINAL FANTASY Xs iconic heroes, villains, and spells with the strategic gameplay of the Magic: The Gathering collectible card game WHEN YOU GOT THE BALL, YOU GOTTA SCORE.Embark on a journey to Zanarkand alongside Tidus, Yunas Guardian as you buff your creatures with counters and pass them around to boost team spirit 25 NEW CARDS plus ALL NEW ARTAll 100 cards in this ready-to-play deck feature new FINAL FANTASY-themed art, including 25 Commander cards entirely new to Magic: The Gathering 2 FOIL LEGENDARY CARDSEach deck includes 2 Legendary Creature cards with a shiny Traditional Foil treatment that can be played as your commander COLLECT SPECIAL ALT-BORDER CARDSEach deck also comes with a 2-card Collector Booster Sample Pack containing 2 alternate-border cards of rarity Rare or higher Scions & Spellcraft Commander (1) Creature (22) Baleful Strix Hildibrand Manderville Hypnotic Sprite Krile Baldesion Papalymo Totolymo Tataru Taru Urianger Augurelt Alisaie Leveilleur Ardbert, Warrior of Darkness G'raha Tia, Scion Reborn Lyse Hext Murderous Rider Alphinaud Leveilleur Archmage Emeritus Emet-Selch of the Third Seat Estinien Varlineau Hermes, Overseer of Elpis Fandaniel, Telophoroi Ascian Hraesvelgr of the First Brood Summon: Good King Mog XII Thancred Waters Torrential Gearhulk Instant (8) Swords to Plowshares Transpose Void Rend Lethal Scheme Snuff Out Sublime Epiphany Into the Story Dig Through Time Sorcery (10) Exsanguinate Cut a Deal Lingering Souls Vindicate Circle of Power Rite of Replication Syphon Mind Cleansing Nova Crux of Fate Final Judgment Enchantment (6) Authority of the Consuls Champions from Beyond Bastion of Remembrance Eye of Nidhogg Propaganda Observed Stasis Artifact (16) Sol Ring Arcane Signet Astrologian's Planisphere Sage's Nouliths Talisman of Dominance Talisman of Hierarchy Talisman of Progress Thought Vessel Tome of Legends Archaeomancer's Map Blue Mage's Cane Reaper's Scythe Relic of Legends Dancer's Chakrams White Auracite Coveted Jewel Land (37) Arcane Sanctum Ash Barrens Choked Estuary Command Tower Contaminated Aquifer Darkwater Catacombs Demolition Field Desolate Mire Drowned Catacomb Evolving Wilds Exotic Orchard Fetid Heath Glacial Fortress Idyllic Beachfront Island x3 Isolated Chapel Path of Ancestry Plains x4 Port Town Prairie Stream Scavenger Grounds Shineshadow Snarl Skycloud Expanse Sunken Hollow Sunken Ruins Sunlit Marsh Swamp x4 Temple of the False God Underground River Commander, Theme, and Strategy Final Fantasy XIV has always eluded me, so I apologize for not being quite as hyped up about this one on a personal level

In the first game, you must take whatever opening hand you draw
But the conditions are hard to meet